From: scharmers Subject: Re: More BC3K Things I'm Not Too Fond Of Now Date: 23 Jun 1999 00:00:00 GMT Newsgroups: comp.sys.ibm.pc.games.strategic In article <7kopls$bpu$1@news-int.gatech.edu>, "Ted L. Chen" wrote: ... > Any further insulting attempts on your part will > be considered trolling. Thank you. > > Ted Perhaps. "Once there was this guy named Derek, and he made games. Well, more specifically, a game. Well, you really couldn't call it a game, but more of a 'falling-down-a-set-of-stairs-endlessly' sort of deal. During the years and years and years along which this 'game' was developed, and then marketed, dozens of extraordinary games were conceived, designed, implemented, marketed, sold, enjoyed, and then forgotten. But this one particular 'game', created by this one particular Derek fellow, lived on and on, a testimony to ... something. "I mean, look at Derek. He was certainly no Sid Meier at design. The one 'game' he produced was a massive, illogical kludge of a U/I wrapped around a spreadsheet that produced nothing, no matter how many nonsensical keypresses were assigned to intangible functions that did not work properly. And this Derek was certainly no John Carmack. His programming mainly consisted of tying unstable, fragile threads between the libraries of others -- the Miles Sound Interface, the Fastvid library, the libraries of those luckless enough (programmers at Take2 come to mind) to actually believe that the talentless Mr. Smart had a clear design view. (As an aside, it must be stated that the third parties had somewhat of an excuse for the participation in this balagan; to a company, they were all hurting for something, ANYTHING, to get them back on their feet. 360. Dead. Mission Studios. Needing something, badly, to finance JETFIGHTER III. Take Two. A joke in the gaming field. No major producer would -touch- this game...but the desperate minor leagers, eager to buy into someone's hype, would.) "With this astonishing lack of talent, Derek only had one item of dubious worth on his side: his ego. Derek, frankly stated, is an egomaniac of the highest order. He is perfectly capable of creating lies, then believing in them wholeheartedly. Derek -believes- he has a PhD from a major accredited institution. Derek -believes- that, all evidence to the contrary, the fact that he is in hock to AMEX to the tune of $15K is AMEX's fault. Derek honestly believes that his creation, an abortion of DOS patches and legacy code, is by far-and- away the best space simulation ever created. It is perfect, because he created it. Those would denigrate his creation - rightfully, or otherwise -- are completely wrong, their comments, insults, and suggestions completely invalid. Only those who submit to Derek's ego, bolstering his obviously low self-esteem, are permitted to enter Derek's imaginary fantasy world as "Commanders" under the benign, fierce, egoist hand of the "Supreme Commander". All other are cast out of this power-trip Eden. "And that is what keeps BC3K alive. Not the game itself. It is unimportant. It is what Alfred Hitchcock called a "McGuffin"; a useless item important only for advancing the plot. The game, the culmination of Derek's "I want to be the Dungeon Master so I can control everything" is only a mirror of its creator. Derek is what keeps BC3K alive -- and those throngs of people who enter his orbit; those that believe Derek is a victim of mindless internet abuse, and those who are stunned into abject fury by Derek's total selfishness, self-absorption, and self-delusion. Derek, naturally, presides over this like an angry, primitive deity -- with the same lack of predictability and consistency, lashing mindlessly and blindly at those who dare shake the unstable, narrow foundations of his world; lavishing a manly chuckle on those who fawn beneath him." In all, it's a fucking hoot. I've been playing the Derek game for over three years now, and it, to quote a Derekism form: never - gets - boring It's like Pro Wresting (a soap opera for white trash) ... our game is a soap opera for computer game geeks. Wonderful stuff. -- --Watch yourself, --scharmers Dedicated to the late, great Mark Stryker. A second thought. Derek has me -really- killfiltered. Now, he -says- that he's got a lot of people killfiltered: the Typhons, Aldusms, etc. of the world, but it's obvious from his responses on the newsgroup(s) that he doesn't. He'll take loads of simple, repetetive abuse from these worthies, say they're killfiltered, then reply to them within the hour. Me, he's got killfiltered real good. Why? I'll leave this exercise to the students. Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't.